Real recordings, original synthesized effects and openly licensed music. Music and sound effects have separate switches in the game. Your browser may need a click on Start before audio can play.
“Sheep baaing 1 – Norwegian sheep expressing itself concisely” by Michael Perfect (michaelperfect). A genuine sheep field recording.
Original recording on Freesound · CC0 1.0 Public Domain Dedication
Public high-quality MP3 preview, unchanged. Courtesy attribution; CC0 does not require it.
“Apple Bite” by phatcorns. A real apple-bite recording used for the sheep’s cartoon chomp.
Original recording on Freesound · CC0 1.0 Public Domain Dedication
Public high-quality MP3 preview, unchanged. Courtesy attribution.
“Dream Culture” by Kevin MacLeod (incompetech.com).
Licensed under Creative Commons: By Attribution 4.0 License.
Track and creator · CC BY 4.0 license
ISRC USUAN1300046. Piano and percussion; 70 BPM. Re-encoded to 96 kbps / 32 kHz MP3 for browser delivery, played at a quiet volume, and repeated with its natural quiet ending. No endorsement by the creators is implied. These licenses permit public and commercial use under their terms; the music remains copyrighted to its creator.
An original two-note synthesized “wah-wah”, generated by the game with Web Audio. No sampled recording or third-party music is used for this effect.
“flamewind.wav” by scarbelly25. Source recording · CC0 1.0. Adapted from the public high-quality MP3 preview, shortened to a 0.75-second burst, faded, lowered in volume and re-encoded at 96 kbps / 32 kHz.
“Video Dungeon Boss” by Kevin MacLeod (incompetech.com). Licensed under Creative Commons: By Attribution 4.0 License. Track and creator · CC BY 4.0. Adapted from a 30-second excerpt: tempo increased from 142 to approximately 153 BPM, bass and treble enhanced, dynamics compressed and level increased for the dragon encounter. Re-encoded as MP3. No creator endorsement implied.
Original procedurally synthesized effects created for Sheep Meadow. The roar layers a descending, modulated harmonic growl with filtered noise and a low rumble (1.85 seconds). The egg hit is a short, hollow synthetic shell knock (0.22 seconds). The egg break combines sharp synthetic cracks with a low impact (0.85 seconds). The transformation combines a rising sweep, chiming notes and a low creature resonance (1.65 seconds). No third-party recordings or samples are used in these four effects.
An original soft, playful synthesized spring/pluck (0.32 seconds), with a rising pitch that settles into a mellow tail. No third-party recording or sample is used.